Zhiyuan's Portfolio

Hi there, I'm Zhiyuan đź‘‹

I'm a Senior Technical Artist with 10+ years of experience building pipelines, shaders, and tools across AAA titles and indie projects. I've contributed to The Settlers: New Allies (Ubisoft) , The Callisto Protocol (Krafton) , and Microsoft Flight Simulator , focusing on performance optimization, workflow automation, and cross-platform solutions.
Beyond production, I push boundaries through personal R&D—developing custom OpenGL and DirectX 12 renderers, experimenting with procedural workflows in Houdini, and creating efficient pipelines that bridge art and technology.
My passion lies in empowering creative teams while squeezing the best possible performance out of any hardware.
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Personal Projects/Prototypes
Recent Projects
The Settlers: New Allies
The Settlers: New Allies
Snowdrop
Profiling
Optimizations
Cross-Platform
UI

As a Senior Technical Artist on this Ubisoft title, I owned the development of the entire gamepad cursor UI system across all platforms, from deciding the right render pass in Snowdrop to writing shader code and engine-side integrations. I also made a major contribution to performance profiling and optimization by analyzing GPU/CPU usage and implementing solutions that scaled efficiently across PC, Nintendo Switch, PlayStation, and Xbox. In addition, I built asset management pipelines, tuned LOD settings, and collaborated with design teams to ensure UI and graphics features delivered consistent performance and quality on every platform.

Credits
The Callisto Protocol
The Callisto Protocol
Profiling
Optimization
Consoles
Lighting

On this project, I focused on rendering optimization and engine support. I maintained and expanded Unreal tools for lighting artists, automating optimization workflows to improve production efficiency. I also profiled and optimized GPU/CPU/Memory performance across consoles, leveraging tools such as RenderDoc, Unreal Insights, Razor, PIX, and wrote custom profiling code where needed. Additionally, I contributed to fixing rendering bugs on consoles, ensuring stable performance and visual quality under strict hardware constraints.

Microsoft Flight Simulator
Microsoft Flight Simulator
DCC Scripting
Leadership
Asset Standards

I contributed by leading technical workflows for a team of 30+ artists. I developed automation scripts in 3ds Max (Python) to streamline daily asset production ensuring efficient integration within established pipelines. In addition, I trained artists on proper asset import workflows and authored clear technical documentation, establishing consistent standards and enabling the team to deliver high-quality content under strict engine requirements.

Zhiyuan's Portfolio

Senior Technical Artist with 10+ years of experience building pipelines, shaders, and tools across AAA titles and indie projects.

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Senior Technical Artist & Game Developer