A lightweight renderer built entirely from scratch in modern OpenGL, focusing on hands-on understanding of the graphics pipeline.
This project demonstrates my ability to write a renderer from scratch, manually control the rendering process, and implement fundamental graphics features without relying on engine frameworks.
It highlights strong low-level OpenGL and shader programming skills and a clear understanding of how a renderer works at its core.
Senior Technical Artist with 10+ years of experience building pipelines, shaders, and tools across AAA titles and indie projects.
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Senior Technical Artist & Game Developer