This project showcases my expertise in creating stylized environments within Unreal Engine, focusing on material development, procedural texturing and modeling in DCC software. The scene demonstrates advanced material techniques while maintaining consistent visual quality across different lighting conditions.
Character Model
Master Material Setup
Material Instance
Material Instance
Wooden Log in Unreal
3D Model
Master Material
Wood Texture
Metal Pattern
SD Wood Texture
SD Metal Pattern
Grass Mesh Model
UV Layout
Material Graph Implementation
Senior Technical Artist with 10+ years of experience building pipelines, shaders, and tools across AAA titles and indie projects.
© 2025 Zhiyuan. All rights reserved.
Senior Technical Artist & Game Developer